What to do with the beauty?
This theater-ritual act refer us to the XI century. The protagonist is a going-to-marry bride, who appears in the picturesque island, over grown with herbs and trees. Tightly winded around with a rope, she stands on the high hill, in profound numbness. Her friends, wearing trim colorful closes appear at the foot of the hill with colorful ribbons in their arms, each symbolizing certain welfare. The girls untwine the heroine, intertwining the ribbons with the rope. With the last jerk she becomes free. The sun kisses her wide-open-eyes face.
Datum 26.06.14 – 06.07.14
Exhibition “White&White” . Gallery A3
Anne has prepared a video which concerns the question on the relation between a person and the fate. Video “Datum” talks of the fate at once always giving us an opportunity to act and having a right to limit our moves through a chance.
Series of graphic works are complemented this video. Author used another genre – drawing – to show the subtlety, instability, vulnerability of material. Pencil and tracing paper exist in the pure space of paper sheet, are prints of completed dice game.
Tamed randomness 29.04.14 – 05.06.14
Exhibition “Transformation of time”. Curator Roland Schöny. CCA Sockol. Moscow
For the “Perception transfers” exhibition Anne has prepared a video which concerns the issue of human actions control in real time and space. Who sets today’s challenges: the individual, the machine or the Supreme intelligence? This work aims to demonstrate simultaneously two approaches needed to determine the number of allowable steps. For example, the dice game is an attempt to understand what is the influence factor on random number generation. Dice rolling is one of the ways to generate random numbers as it is extremely complicated to predict the trajectory of a thrown body without having a precise information on the initial conditions and the environment. Similar but "faster" sources of randomness are different sorts of physical noises in the environment. In computer science it is a nontrivial task to generate genuinely random numbers because even in principle it is impossible to make up a deterministic algorithm to have such property. A common solution is to use devices that map unpredictable physical processes to the digital world. Randomness is tamed.